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Loadstar 128 39
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q39.d81
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t.tut's tomb
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2022-08-28
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5KB
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T U T ' S T O M B
Program and Text by Bob Pellegrino
TUT'S TOMB is a text adventure game. The main objective is to find the
priceless treasure and get out of the tomb alive. Many obstacles will stand
in your way...but if you perservere, you WILL succeed! There are sound
effects in the game also so remember to keep the sound turned on. TUT'S
TOMB can be played in either 40- or 80-column mode on the 128, depending on
what mode your computer is in when you start the game.
PLAYING THE GAME
----------------
You start out with a canteen containing 32 ounces of water. To
communicate with the game, simply type sentences in at the command line. Do
not use punctuation at the ends of sentences, and press the RETURN key to
"input" your typed sentence. The computer will scan your input and give you
a response. If you make a typing error, you can either backspace using the
INST/DEL key or press the CLR key to erase the whole line. You can also
press the BACK ARROW key to repeat what you typed in on your last input.
There are also some abbreviated shortcuts available. For example, TO
THE NORTH, GO NORTH and N will all accomplish the same thing. The following
is a list of some of the verbs used in the game. There are many more that
you will have to discover on your own:
USE TIE DRINK OFFER WEAR REMOVE
HELP STATS UNLOCK DIG LOAD SAVE
L LOOK X EXAMINE I INVENTORY TAKE DROP THROW OPEN
READ PUT
Directions are:
N NORTH
E EAST
S SOUTH
W WEST
U UP
D DOWN"
To move north for example, enter GO NORTH, or simply N. To enter a
passage type GO INTO PASSAGE or GO PASSAGE. To use UNLOCK, you need to have
the proper key in your inventory. To unlock a door, for example, type
"UNLOCK THE DOOR". If you have the right key, the door will become
unlocked. To re-check your immediate surroundings type "LOOK", "L",
"EXAMINE", or "X". When you wish to check out a particular item, "EXAMINE"
it after you pick it up.
Always LOOK or EXAMINE as much as you can for possible clues. Here is
an example: You enter a new room and see a BALL. You type "TAKE THE BALL".
Now that you have it, you type "X IT" (examine the ball). The computer
responds with "The Ball is a beach ball about 16 inches in diameter and is
red with white stripes." Now you can type "DUMP IT", "THROW IT" or "DROP
IT" to drop it and then "GET IT", "PICK IT UP" or "TAKE IT" to get it
again.
Type "I" or 'INVENTORY' to see a list of all the items you are
carrying. You can also DROP any item(s) on the list.
Type "SAVE" to save your game in progress. You will be asked to input a
number 0-9 or X to EXIT (abort). You can have up to ten different SAVEs on
your disk. To go back to a Saved spot, type "LOAD" and input which game
number at the prompt 0-9. It is always a good idea to SAVE occasionally,
especially right before a dangerous move as there are a few ways in which
you can be killed.
Type "STATS" to see the number of moves you've made and your score so
far. Try and make a map as you go. It will help you greatly.
ADMITTING DEFEAT
----------------
If you are a veteran of Zork and other text adventures, you may find
TUT's TOMB rather easy. If you are a neophyte, you'll find it quite
challenging. But if you are somewhere in between, you'll probably solve
some of the puzzles you meet, and get stuck on others. It's no fun being
stuck, so there's a file on the disk called "tut's tips" that will help you
get past those sticky places. But, please, only use the tips as a last
resort. You'll feel much better about yourself if you solve the problems on
your own. They all make sense -- at least in hindsight.
FENDER'S POSTMUMBLE: This is the 128 version of a program published on
LOADSTAR #100 (for the C-64). Bob Pellegrino had sent it to me years back,
not long after the 64 version was published, but for some reason I never
slated it for a LOADSTAR 128. In fact, I forgot all about it. But one day,
as I was thumbing through the LOADSTAR "banks", where we keep every
original disk ever sent to us by a submitter, I found this gem.
So, against all hope, I called the phone number listed on the 1993ish
paperwork, and miraculously, Bob Pellegrino answered. He was pleased to
hear from me and amazed that LOADSTAR was still plugging along. We worked
out a deal for TUT'S TOMB 128 and he mentioned that he had a couple of more
adventure games written at the same time as TT, which he had never sent us.
So, if you find yourself embroiled in the mysterious goings-on in the old
tomb, and would like to get embroiled more, you may just get your wish.
Stay tuned.
\\\\\ R - Run RETURN - Menu \\\\\